Games and Complexity
Course  Spring 2009

dr. Peter van Emde Boas

hours:
Monday     09.-- -- 10.45    Room P 019
Wednesday 17.-- -- 18.45   Room P 015A

Beware !  The Course is Finished !  Everything went much faster comparted to last year. Time to pack my stuff.



THE EXCERCISES PAGE HAS BEEN OPENED.


Scheme of classes  (with tentative subjects):

Week   Tuesday                                                                                Wednesday
06        Feb 02 Games and Computation models                              Feb 04  Game Models                                             
07        Feb 09 Game models cont.                                                    Feb 11  Games as acceptors 
& Know thy Numbers                                               
08        Feb 16
Complexity of Backward Induction                          Feb 18  PSPACE and Games , QBF and the Savitch Game                                                                              
09        Feb 23 parallelism & recursion, EditRAM, Alternation       Feb 25  Alternation Theorems, Combinatorial games hard for PSPACE
                                                                                                                                                                                               
10        Mar 02 The pebbling Game                                                
Mar 04   Speed-up and Diagonalization            
11        Mar 09 
Hopcroft Paul Valiant, GTL theorem                    Mar 11   The Evasiveness Game                                                                                                                                                      
12        Mar 16 Algebra 101  ; orbits in the evasiveness Game      
Mar 18    The Rivest Vuillemin proof                                                                                                                                 
13        Mar 23 
No Class (Exam week)                                            Mar 25  No Class (exam week)                                           

14        Mar 30  Interactive protocols; the models                   
       Apr 01    Protocols for the permanent and QBF (Shamir)                                                                           
15        Apr 06
  Games against nature                                            Apr 08   No Class (Course finished)                                                                                                                                    
16        Apr 13  No class (Easter monday) 
                                      Apr 15   No Class (Course finished)                           
17        Apr 20  No Class (Course finished)
                                      Apr 22  No Class (Course finished)
                                                                                                                                             
18        Apr 27  
No Class (Course finished)                                      Apr 29  No Class (Course finished)                                                                                                                      
19        May 04 No Class (Course finished)
                                       May 06  No Class (by agreement)                       

20        May 11   No Class (Move institute)                                       May 13    No Class (Move Institute)
21        May 18   No Class (TAMC in China)                                    May 20    No Class (TAMC in China)                                                                           
22        May 25  
No Class (exam week)                                            May 27    No Class (exam week)  

This course is offered in the master programs Logic, Grid Computing, Artificial Intelligence
in all cases as an elective course. The course is open as a choice subject for
students of other programs.

Reading Material for the classes on Evasiveness and Interactive Protocols now has been placed in the Library
(folders with copies in the shelves next to the front desk in the library)

The course is a resurrection from a course from the old program:   Theoretische Modellen ,
both offered for the last time in the year 2002 - 2003. During the years 2003-06 this course was
incorporated into a course Game Theory for Information Sciences, but this merger has been undone.

During the year 2007 - 2008  a number of other game related courses will be offered in the Master of Logic Program:



Semester  2:

U. Endriss:  Computational Social Choice

K.R. Apt:  Cooperative games

Course Contents:

Game theory originates from Economical Sciences; it
treates theories about strategic interaction and
related rationality concepts. The subject is currently attracting researchers from
Computer Science and Technology, particularly  involving
themes about controling behavior of unrelyable agents on the
Internet.


Fact is that concepts from game theory have been used in
Computer Science already much longer. Several of the models
used in theoretical Computer Science for analysing problems with regards to
effectivity and efficiency can be quite reasonably be described and analysed
in terms of games.

This link will be illustrated in this course on the basis of a number
of models which originally date from the 70-ies and 80-ies.
The main target is to illustrate that games represent a computational
model in the same way nondeterministic computations do.

Examples of models connecting games and computation theory are:

The theory of Traub and Wozniakowski on the solution of numerical
problems.

Deciding Graph properties from Adjacency Matrices ("Twenty Questions");
theory of Evasiveness.

The pebling game, used as a model both for register allocation
and in the context of machine model theory.

The Tiling game and its use in Reduction Theory

The Alternating Machine model and its connection to
logic description languages and games.

Interactive protocols for convincing opponents about the presence of
information, without leaking more information than
necessary: (Interactive proofs, Arthur Merlin games, Zero Knowledge
proofs, ...)

The design of mechanisms for tweaking agents on the internet to behave
in a truthful manner.

Except for the latter problem the game theory involved deals combinatorial
games rather than the more stochasitic real valued games studied in
Econmical Sciences. The game theory involved therefore is rather
elementary.

Sheets available:    (from the current course Games and Complexity)

Part 1:      Topics:  Introduction, Games and Tilings:
                Updated version Available in  Powerpoint00 format and  pdf format

Part  2:    Know thy numbers; the impact of complexity.
                Available in  Powerpoint98 format 

Part 3:    Topics:  Endgame Analysis, PSPACE and Parallellism:
                Updated version Available in  Powerpoint00 format  and pdf format

Part 4:     Topics:  PSPACE, Alternation, Games:
                Updated version Available in  Powerpoint00 format and  pdf format

Part 5 :   Topics:  the Pebble Game:
                Last version Available in Powerpoint00 Format and pdf format

Part 6:      Topics:  Diagonalization and Compression: 
                Updated and Extended version Available in  Powerpoint00 format and  pdf format

Part 7:    The evasiveness problem.
                Available i  Powerpoint98 format 

Part 8:       Topics:  Interactive Proof Systems:
                Available in Powerpoint00 format and pdf format


Sheets available:    (from the current course Introduction Game Theory)

Part 1:      Topics:  Introduction, Games and Tilings:
                Updated version Available in  Powerpoint00 format and  pdf format

Part 2:      Topics:  Introductionary Examples
                  Updated version Available in  Powerpoint00 format  and  pdf format

Part 3:      Topics:  Games with chance moves
                Updated version Available in  Powerpoint00 format and  pdf format

Part 4:      Topics:  Utility Theory
                   with an extension into the axiomatic theory of Utility
                   based on material by Wakker and Meyerson listed below.
                Updated version Available in  Powerpoint00 format and  pdf format

Part 5:       Topics:  Domination of strategies, with an application to Kuhhandel
                Updated version Available in  Powerpoint00 format and  pdf format

Part 6:       Topics:  Cooperative games: Nash Bargaining Theory
                Most recent version Available in  Powerpoint00 format and  pdf format

Extra:      Topics:  Chaotic Elections (after Donald G. Saari):
                Available in  Powerpoint00 format  and pdf format

Part 7:       Topics:  Mixed Strategies and von Neuman Min-Max Theorem
                Most recent version Available in Powerpoint00 format and pdf format

Part 8:    Topics:  More on equilibria and correlated equilibria
                Most recent version Available in Powerpoint00 format and pdf format

Part 9:    Topics:  Iterated games
                New slides Available in Powerpoint00 format and pdf format

Part 10:   Topics:  Adaptive strategies
                 New slides
Available in Powerpoint00 format and pdf format

Part 11:   Topics:  Mechanism Design after Nissan & Ronen
                Latest version Available in Powerpoint00 format and pdf form

Part 12:   Topics:  Halpern, Moses & Dolev on the Cheating Husbands problem
                Version Available in Powerpoint00 format and pdf form


Sheets available:    (from the previous course Game Theory for Information Sciences;
                                 Material from the reconstructed course will become available during the course)

Part 1:      Topics:  Introduction, Games and Tilings:
                Updated version Available in  Powerpoint00 format and  pdf format

Part 2:      Topics:  Endgame Analysis, PSPACE and Parallellism:
                Updated version Available in  Powerpoint00 format  and pdf format

Part 3:      Topics:  PSPACE, Alternation, Games:
                Updated version Available in  Powerpoint00 format and  pdf format

Part 4:      Topics:  Introductionary Examples
                  Updated version Available in  Powerpoint00 format  and  pdf format

Part 5:      Topics:  Games with chance moves
                Updated version Available in  Powerpoint00 format and  pdf format

Part 6:      Topics:  Utility Theory
                   with an extension into the axiomatic theory of Utility
                   based on material by Wakker and Meyerson listed below.
                Updated version Available in  Powerpoint00 format and  pdf format

Extra:      Topics:  Chaotic Elections (after Donald G. Saari):
                Available in  Powerpoint00 format  and pdf format

Part 7:       Topics:  Domination of strategies
                Updated version Available in  Powerpoint00 format and  pdf format

Part 8:       Topics:  Cooperative games:
                Most recent version Available in  Powerpoint00 format and  pdf format

Part 9:       Topics:  Mixed Strategies and von Neuman Min-Max Theorem
                Most recent version Available in Powerpoint00 format and pdf format

Part 10:    Topics:  More on equilibria and correlated equilibria
                Most recent version Available in Powerpoint00 format and pdf format

Part 11:   Topics:  Mechanism Design after Nissan & Ronen
                Old version Available in Powerpoint00 format and pdf form

Part 12:   Topics:  the Pebble Game:
                Last version Available in Powerpoint00 Format and pdf format

Part 13:      Topics:  Diagonalization and Compression: 
                Updated and Extended version Available in  Powerpoint00 format and  pdf format


Sheets available:    (from the previous course Theoretical Models)

Part 1:      Topics:  Introduction, Games and Tilings:
                Available in  Powerpoint00 format and  pdf format

Part 2:      Topics:  Endgame Analysis, PSPACE and Parallellism:
                Available in  Powerpoint00 format  and pdf format

Part 3:      Topics:  PSPACE, Alternation, Games:
                Available in  Powerpoint00 format and  pdf format

Part 4:      Topics:  the Pebble Game:
                Available in Powerpoint00 Format and pdf format

Part 5:      Topics:  Diagonalization and Compression:  (version 2000)
                Available in  Powerpoint00 format and  pdf format

Part 6:       Topics:  Interactive Proof Systems:
                Available in Powerpoint00 format and pdf format

Part 7:    Controling Selfish Agents on the Internet:
                Available in Powerpoint00 format and pdf format


Sheets available:  (from the last course Intelligent Databases)


Chapter 0:      Topics:  Introduction.
                        Available in  Powerpoint98 format  and  pdf format

Chapter 1:      Topics:  Basic Concepts
                Available in  Powerpoint98 format  and  pdf format:

Chapter 2:      Topics:  Games with chance moves
                Available in  Powerpoint98 format and  pdf format

Chapter 3:      Topics:  Utility Theory
                        with an extension into the axiomatic theory of Utility
                        based on material by Wakker and Meyerson listed below.
                Available in  Powerpoint98 format and  pdf format

Chapter 4:       Topics:  Domination of strategies
                Available in Powerpoint98 format  and pdf format

Chapter 5:       Topics:  Cooperative games:
                Available in Powerpoint98 format and pdf format

Chapter 6:       Topics:  Mixed Strategies
                Available in Powerpoint98 format and pdf format

Chapter 7:       Topics:  On Equilibria: cheap talk and correlated equilibria
                Available in Powerpoint98 format and pdf format


Contents of previous courses 2002 and 2003 are almost identical, but beware for obsolete URL references !


Aditional Material related to games available as slides.


Extra:     Topics:  The Game of Chaos:  Presentation at the 34 Dutch Mathematics Conference April 1999

               Nov 19-20 1999.  Available in Powerpoint98 Format and pdf format
                      See also:  P. van Emde Boas & E.H. van Emde Boas, The Game of Chaos, as included in the
                bibliography below.

Extra:      Topics:  Games in the Classroom:
                Available in  Powerpoint98 format and pdf format

Extra:      Topics:  The connection between Games and Computer Science,
                Talks prepared for a trip to China, April 2000:
                Available in  Powerpoint98 format and pdf format

Extra:      Topics:  The Games of Computer Science,
                Talk at TU Delft, Feb 23 2001:
                Available in  Powerpoint98 format and pdf format

Extra:      Topics:  Playing Savage:
                Available in  Powerpoint98 format and pdf format
                    Manuscript available in Postscript

Extra:      Topics: Imperfect Information Games, looking for the right model.
                 Talk at Algemeen Wiskunde Colloquium, Feb 27 2002:
                  Available in  Powerpoint2000 format

Extra:      Topics: Imperfect Information Games, what makes them hard to decide.
                 Talk at Amsterdam Aachen Exchange Feb 15, 2002:
                  Available in  Powerpoint2000 format

Extra:      Topics: IF Logic; slides of the presentation of Merlijn Sevenster on Nov 29 2004
                  Available in pdf format

Extra:      Topics:  Games in Computation and Complexity Theory,
                Tutorials at the workshop Games and Logic Kazimierz Dolny (PL), Sep 25-26 2006
                Available in  Powerpoint2000 format and pdf format

Literature:  (This is a joint list for both my game related courses).

Game Theory.

Ken Binmore, Fun and Games, Houghton Mifflin Company, 1992;
this is a textbook which was used for earlier editions of my other course 

Ken Binmore, Playing for Real, a text on game theory, Oxford University Press, 2007;
this is a textbook which is used for my other course 

Elwyn R. Berlekamp, John H. Conway & Richard K. Guy,
Winning Ways (Vol 1 and Vol. 2), Academic Press, 1982.

John H. Conway, On Numbers and Games, Academic Press 1976.

the above two references develop the mathematics of combinatorial games in great depth.

V.W. Gijlswijk, G.A.P. Kindervater, G.J. van Tubergen & J.J.O.O Wiegerinck,
Computer Analysis of E. de Bono's L-Game, Rep. Math, Inst. UvA 76-18
(an early computerized backward analysis of a non-trivial game; also an early
student project in our department...)

M.J. Osborne & A. Rubinstein, A Course in Game Theory, MIT Press 1994.

Roger B. Myerson, Game Theory; Analysis of Conflict, Harvard University Press 1991.
see chapter  1 for the axiomatic treatement of Utility Theory.

Alexander Mehlman, The Game's Afoot!, Game Theory in Mythand Paradox,
Amer. Math. Soc. Student Math. Library 5, 2000
Introduction, with many examples drawn from the literature and
mythology; however, in final sections rather difficult.

Steven J. Brams, Superior Beings, Springer Verlag 1983;
Game theory applied to Theology.

Boudewijn de Bruin, Explaining Games, On the Logic of Game Theoretic Explanations,
Ph.D. Thesis ILLC UvA 20041207, ILLC Dissertation Series DS-2004-03
An in depth study of the connections between Backward Induction, Elimination of dominated strategies,
and Common Knowledge of Rationality.

K.R. Apt, "Order Independence and Rationalizability'' ,
Proc. of the 10th Conference on Theoretical Aspects of Rationality and Knowledge (TARK X),
pp. 22-38, 2005.

K.R. Apt, "The Many Faces of Rationalizability''.
Manuscript, August 2006.

Yoram Moses, Danny Dolev and Joseph Y. Halpern,
Cheating Husbands and other stories; a case study on knowledge, action, and communication,
Distributed Computing (1986) vol. 1 167-176.
Preprint in procs PODC  4, 1985.
An in depth study explaining the importance of synchronization for solving the muddy children problem.

Computation Theory.

John E. Hopcroft & Jeffrey D. Ullman, Intorduction to Automata Theory,
Languages and Computation, Addison Wesley, 1979.

David Harel, Algorithmics; the Spirit of Computing, (second Edition),
Addison Wesley 1992.

Thomas A. Sudkamp, Languages and Machines; An Introduction to the
Theory of Computer Science, (second Edition), Addison Wesley 1997.
a formerly used textbook for the course  Automata and Complexity Theory

Harry R. Lewis & Christos H. Papadimitriou,
Elements of the Theory of Computation, Prentice Hall 1981.

Christos H. Papadimitriou, Computational Complexity,
Addison Wesley 1995.
Chapter 19  covers many of the computation theory subjects dealt with in this course!

Cees Slot & Peter van Emde Boas, The Problem of Space Invariance for
Sequential Machines, Inf. and Comp. 77 (1988) 93--122.

Peter van Emde Boas, Space Measures for Storage Modification Machines,
Inf. Proc. Letters  30 (1989) 103--110.

Peter van Emde Boas, Machine Models and Simulations, in
J. van Leeuwen, Handbook of Theoretical Computer Science vol A,
Algorithms and Complexity,  Elsevier, 1990, pp 3--66;
preprint:  ITLC-CT-89-02.

The last three papers concern the Invariance Thesis.

The pebling game, used as a model both for register allocation
and in the context of machine model theory.

J.E. Hopcroft, W. Paul & L. Valiant, On Time versus Space,
J. Assoc. Comput. Mach., 24 (1977) 332--337.

A. Lingas, A PSPACE Complete Problem related to a Pebble Game,
G. Ausiello & C Böhm eds., Proc. ICALP'78,
Springer LNCS 62, 1978, pp. 300--321.

P. van Emde Boas & Jan Van Leeuwen, Move Rules and
Trade-Offs in the Pebble Game, in K. Weihrauch ed.,
Proc. 4th GI Theoretical Computer Science Conference,
Springer LNCS 67 1979, pp. 101--112.

John R. Gilbert, Thomas Lengauer & Robert E. Tarjan,
The Pebbling Problem is Complete in Polynomial Space,
SIAM J. Comput. 9 (1980) 513--524.

Hiroaki Tohyama & Akeo Adachi,
Complexity of path discovery game problems,
Theor. Comp. Sci.. 237, 2000, 381--406.
another PSPACE-hard solitaire game.
 

Tiling Game and its use in Reduction Theory

Bogdan S. Chlebus, Domino-Tiling Games, J. Comput. Syst. Sci. 32
(1986), 374--392.

Martin. P.W. Savelsberg & Peter van Emde Boas, BOUNDED TILING,
an alternative to SATISFIABILITY?, in G.Wechsung ed., proc. 2nd
Frege Memorial Conference, Schwerin, Sep 1984, Akademie Verlag,
Mathematische Forschung vol. 20, 1984, pp. 401--407.
preprint: rep. CWI-OS-R8405.

Peter van Emde Boas, The Convenience of Tilings, in:  Andrea Sorbi, ed.,
Complexity, Logic and Recursion Theory, lecture notes in pure and
applied mathetaics vol 187, 1997, pp. 331--363. (for ps. version of  preprint ).
The sheets of this lecture are available at  sheets in postscript . However
beware: on behalf of its origin as a (by now obsolete MacWrite document)
the Postscript pages are sorted in reverse order.

Peter van Emde Boas, Is elf plus één twaalf?; over rekenen en puzzelen.
Explanation of the construction of the tiling puzzle demonstration
model for precollege students (in Dutch). Text available in  Postscript .
The corresponding figures are available in Postscript also:  pict1pict2pict3pict4 .

David Harel, Recurring Dominos: making the Highly Undecidable
Highly Understandable, Ann. Discrete Math. 24 (1985) 51--72.

David Harel, Dynamic Logic, in D. Gabbay & F. Guenthner (eds.)
Handbook of PhilosophicalLogic, Vol II, D. Reidel 1984, pp. 497--604.
Background information on Dynamic Logic for the reduction to
PDL-Satisfiability from the two person tiling game as invented by
Chlebus.
 

The Alternating Machine model and its connection to
logic description languages and games.

A.K. Chandra, D. Kozen & L.J. Stockmeyer, Alternation,
J.Assoc. Comput. Mach. 28 (1981) 114--133.

Christos H. Papadimitriou, Computational Complexity,
Addison Wesley 1995. See chapter 19 in particular.

L.J. Stockmeyer & A.R. Meyer, Word problems requiring exponential time,
Proc STOC 5 (1973), pp 1--9.
An important early paper and the source of the QBF problem.

T.J. Schäfer, Complexity of some two-person perfect-information games,
J.Comput. Syst. Science, 16 (1978) 185--225.
The first PSPACE complete game: Geography.

D. Lichtenstein & M. Sipser, GO is polynomial-space hard,
J. Assoc. Comput. Mach, 27 (1980) 393--401.

S. Even & R.E. Tarjan, A combinatorial game which is complete for polynomial
space, J. Assoc. Comput. Mach, 23 (1976) 710--719.

S. Reisch, HEX ist PSPACE-volständig, Acta Informatica 15 (1981) 167--191.

A.S. Fraenkel, M.R. Garey, D.S. Johnson, T. Schäfer & Y. Yesha,
The complexity of checkers on an N X N board - preliminary report,
Proc IEEE FOCS 19 (1978) pp. 55--64.

A.S. Fraenkel & D. Lichtenstein, Computing a perfect strategy for n x n chess
requires time exponential in n, J. Combin. Theory series A 31 (1981) 119--213.

G.W. Flake & E.B. Baum, Rush Hour is PSPACE-complete, or "Why you should generously tip
parking lot attendants", Theoretical Computer Science, 270 (2002) 895--911.
A very simple combinatorial solitaire game which is PSPACE-complete. For a yet simpler version
see this note by John Tromp.

Erik D. Demaine,  Playing Games with Algorithms: Algorithmic Combinatorial Game Theory ,
MFCS 2001, Springel LNCS 2136, pp. 18-32 .
Much more information is available from  his impressive  website .

The above five papers involve games played by real people.

P. van Emde Boas, The Second Machine Class 2, an Encyclopedic View on the
Parallel Computation Thesis. in: H. Rasiowa ed.,  Mathematical Problems in
Computation Theory, Banach Center Publications, vol 20, PWN Warsaw 1988,
pp. 235--256.
An older version of sections 3 and 4 in my Handbook Chapter.
Slides about this subject are available in Postscript
(but again in reverse order...).

Robert A. Stegwee, Leen Torenvliet & Peter van Emde Boas,
The Power of your Editor, Rep. IBM RJ 4711 (50179) 5/21/85;
also: Report FVI-UvA-85-03.
Sheets have been placed on the Web; once more in reverse order Postscript

Interactive Proof systems and other models of interaction and/or randomized computation

Carsten Lund, Lance Fortnow & Howard Karloff, Algebraic Methods for Interactive Proof Systems,
J. ACM. 39 (1992) 859-868.

Adi Shamir,  IP = PSPACE, J.ACM. 93 (1992) 869-877.

A. Shen, IP= PSPACE: Simplified Proof, J.ACM. 93 (1992) 878-880.

L. Babai,  E-mail and the unexpected power of interaction, Proc. IEEE Symp. Structure in
Complexity Theory 5, Barcelona, July 08-11 1990, pp. 30--44.

Shafi Goldwasser, Silvio Micali & Charles Rackoff, The Knowledge Complexity of
Interactive Proof Systems, SIAM, J. Comput. 18 (1989), 186-208.

Christos H. Papadimitriou, Games against Nature, Proc. IEEE FOCS 1983, pp. 446-450

L. Babai &S. Moran, Arthur-Merlin Games: a Randomized Proof System and a Hierarchy
of Complexity Classes, J. Comput. Syst. Sci. 36 (1988) 254-276.
 
G. Peterson, J. Reif and S. Azhar, Lower Bounds for Multiplayer Nocooperative Games of Incomplete Information,
Computers and Mathematics with Applications 41 (2001)  957-992.  Preprint vailable here

The design of mechanisms for tweaking agents on the internet to behave
in a truthful manner.

Noam Nissan & Amir Ronen, Algorithmic Mechanism Design,
proc. ACM STOC 31 (1999).

Noam Nisan, Algorithms for Selfish Agents,
in C. Meinel & S. Tison, eds., Proc. STACS'99,
Springer LNCS 1563, 1999, pp. 1--15.

Amir Ronen, Algorithms for Rational Agents,
proc. SOFSEM 2000, Springer LNCS 1963, 56--70.

Evasiveness problem ("twenty questions")

M.R. Best, P. van Emde Boas and H.W. Lenstra, jr.,
A Sharpened version of the Aandera-Rosenberg Conjecture,
rep. MC-ZW-30-74, October 1974.

Ronald L. Rivest & Jean Vuillemin,
On recognizing Graph properties from Adjacency Matrices,
Theor. Comp. Sci. 3 (1976) 371-384.

J.Kahn, M. Saks, D. Sturtevant, A topological Approach to Evasiveness,
Combinatorica 4 (1984) 297-306.

N. Illies, A counterexample to the Generalized Aanderaa-Rosenberg Conjecture,
Inf. Proc. Letters, 7 (1978) 154-155.

L. Lovasz, Lecture notes on Evasive Graph propertiesnotes taken by Neal Young around fall 1990
at Princeton University.

A. Chakrabarti, S. Khot & Y. Shi, Evasiveness of subgraph containment and related properties,
SIAM J. of Computing 31(3) (2002)  866-875.

V. Welker, Constructions preserving evaisiveness and collapsability,
Discrete Math. 207 (1999) 243-255.

A. Aggarwal, D. Coppersmith & D. Kleitman, A generalized model for understanding Evasiveness,
Inf. proc. letters 30 (1989) 205-208.

F.H. Lutz, Some results Related to the Evasiveness Conjecture,
J. Comb. theory  B  81 (2001) 110-124.

Unrelated but still about Games and/or Computer Science.

Peter van Emde Boas, Games in the Classroom,
position paper at OOPSLA'99 Workshop #2, Quest for Effective Classroom Examples.
Postscript version Available .
 

H. Jaap van den Herik, Jos W.H.M. Uiterwijk & Jack van Rijswijck,
Games solved: Now and in the future,
Artificial Intelligence 134 (2002), 277-311.
A survey on the state of the art in real life game analysis by computers;
the entire issue of Artificial Intelligence is dedicated to this problem area in AI.

Donald G. Saari,  Chaotic Elections! A mathematical Looks at Voting,
AMS 2001.
A thorough analysis on how voting systems fail to implement democracy.
Mandatory reading material for voters.

Course Evaluation:

Except for specific student contributions (with previous arrangements
with the teacher) the students will be graded on their solutions of
homework exercises  which will be made public on the website gradually
during the course. Answers should be returned within the deadline as listed with
the exercise, only on paper. Even when the answers are prepared electronically
the solution must be submitted on paper.