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CALL FOR PAPERS
Computing is at its most exciting moment in history, playing an
essential role in supporting many important human activities, becoming a gateway
to all human resources, and a key factor in economic development. The
dramatic explosion of multimedia information (text, image, audio, video, and
other sensor data) and the availability of ubiquitous devices (PDAs, cell
phones) as well as the rapid spread of networks are having an unprecedented
impact on every aspect of our daily life, from our personal use of technology
to its impact in health care, in professional activities, and in social
exchange. In spite of this, the methodologies and systems are often developed
ignoring important human aspects (culture, social setting, human abilities,
etc.). For the most part, the user is considered once a system has been
developed, too late in the design cycle to make fundamental changes to make
technology adequate.
This multidisciplinary workshop will focus on the
multimedia aspects of HCC and introduce key concepts, discuss theoretical
frameworks and technical approaches, challenges, research opportunities, and
open issues in multimedia interaction, content analysis, and content
production. We invite researchers and designers from various disciplines
to submit original technical contributions to explore and define radical ways
in which Human-Centered Multimedia can revolutionize computing. In order to
break away from the traditional workshop format, a strong emphasis will be
placed on discussions leading to specific goals set by the workshop
organizers.
We seek technical contributions and position
statements in the three main human activities in multimedia: interaction,
content analysis, and content production. Topics of interest
include, but are not limited to the following:
·
Multimodal
interaction (body, gaze, gesture, audio and speech) for the
human-computer-interaction and the computer-in-the-human-interaction loops;
·
Experiential
and affective issues in multimedia;
·
Interactive
multimedia search;
·
Machine
learning with a human-in-the loop;
·
User, context,
and task modeling in multimedia systems;
·
Multimedia
ubiquitous computing;
·
Human
interaction modeling from multimedia;
·
Social network
analysis from multimedia;
·
Cultural and
social issues in multimedia modeling;
·
Multimedia
collaboration;
·
Interactive
storytelling;
·
Social
dynamics modeling and socially aware systems;
·
Ethnocomputing;
·
Diversity in
computing
IMPORTANT DATES
July
2, 2007: Submission of
full paper (extended)
July 12,
2007: Notification of acceptance
July 15,
2007: Camera-ready full paper
PAPER SUBMISSION
All papers must be formatted using
the ACM template (http://www.acm.org/sigs/pubs/proceed/template.html) and
should be maximum 10 pages in size. The papers shold be submitted through
EDAS using this link.
Technical submissions should present original reports of substantive new
work or place existing work within new theoretical frameworks for HCMM.
Papers should properly place the work within the field, cite related work,
and clearly indicate the innovative aspects of the work with respect to
Human-Centered Multimedia. Technical contributions that do not clearly and
explicitly outline a novel human-centered focus or new HCMM insights (e.g.,
in terms of new methodology, design experience, observations on culture,
etc.) will not be accepted.
Position statements are also welcome. They must present original ideas
or new perspectives supported by concrete examples from research (in any of
the fields of interest to HCM).
In both cases (technical papers and
position statements), authors are encouraged to address the following
questions (they may be explicitly included in the paper!):
1.
What is Human-Centered Computing (HCC) and why is
it important? (give examples of what is and what is not)
2.
What are the main characteristics that make an
<interaction, analysis, or production> system human-centered and how
does it differ from a non-HC system?
3.
What role does <interaction, analysis, or
production> play in HCC?
4.
What is your general assessment of the state of the
art of <interaction, analysis, or production> with respect to HCC?
5.
What is different in HCC compared to existing
fields: HCI, ubiquitous computing, computer vision?
6.
What is missing in HCC <interaction, analysis,
or production> and what are the most important challenges to advance the
state of the art (are these technical, theoretical, or other)?
7.
What is the role that multimedia plays in HCC? Is
all multimedia Human-Centered?
The contributions will be peer-reviewed by
at least 3 members of the program committee.
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