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CALL FOR PAPERS
Computing is at its most exciting moment in
history, playing an essential role in supporting many important human
activities, becoming a gateway to all human resources, and a key factor in economic
development. The dramatic explosion of multimedia information (text, image,
audio, video, and other sensor data) and the availability of ubiquitous
devices (PDAs, cell phones) as well as the rapid spread of networks are
having an unprecedented impact on every aspect of our daily life, from our
personal use of technology to its impact in health care, in professional
activities, and in social exchange. In spite of this, the methodologies and
systems are often developed ignoring important human aspects (culture, social
setting, human abilities, etc.). For the most part, the user is
considered once a system has been developed, too late in the design cycle to
make fundamental changes to make technology adequate.
This multidisciplinary workshop will focus on the
multimedia aspects of HCC and introduce key concepts, discuss theoretical
frameworks and technical approaches, challenges, research opportunities, and
open issues in multimedia interaction, content analysis, and content
production. We invite researchers and designers from various disciplines
to submit original technical contributions to explore and define radical ways
in which Human-Centered Multimedia can revolutionize computing. In order to
break away from the traditional workshop format, a strong emphasis will be
placed on discussions leading to specific goals set by the workshop
organizers.
We seek technical contributions
and position statements in the three main human activities in multimedia: interaction,
content analysis, and content production. Topics of interest
include, but are not limited to the following:
·
Multimodal
interaction (body, gaze, gesture, audio and speech) for the
human-computer-interaction and the computer-in-the-human-interaction loops;
·
Experiential
and affective issues in multimedia;
·
Interactive
multimedia search;
·
Machine
learning with a human-in-the loop;
·
User, context,
and task modeling in multimedia systems;
·
Multimedia
ubiquitous computing;
·
Human
interaction modeling from multimedia;
·
Social network
analysis from multimedia;
·
Cultural and
social issues in multimedia modeling;
·
Multimedia
collaboration;
·
Interactive
storytelling;
·
Social
dynamics modeling and socially aware systems;
·
Ethnocomputing;
·
Diversity in
computing
WORKSHOP FORMAT
The workshop will be divided into three
sessions (interaction, content analysis, and content production). Each
session will consist of two invited position statement presentations and an
extended group discussion. In addition, there will be a panel session and a
technical session in which authors with technical papers will present their
results in poster format. In order to encourage active participation, the
group discussions will be guided based on the issues raised by the selected
papers, so the goal is to go beyond presentation of technical results, to a
critical analysis of the main issues defining this emerging field from the
perspective of the authors and workshop attendees.
IMPORTANT DATES
July 10, 2006:
Submission of full paper
(extended)
August 2,
2006: Notification of acceptance
August
10, 2006: Camera-ready full paper
PAPER SUBMISSION
All papers must be formatted using the ACM
template (http://www.acm.org/sigs/pubs/proceed/template.html) and
should be maximum 10 pages in size.
Technical submissions should present original reports of substantive new
work or place existing work within new theoretical frameworks for HCMM.
Papers should properly place the work within the field, cite related work,
and clearly indicate the innovative aspects of the work with respect to
Human-Centered Multimedia. Technical contributions that do not clearly and
explicitly outline a novel human-centered focus or new HCMM insights (e.g.,
in terms of new methodology, design experience, observations on culture,
etc.) will not be accepted.
Position statements are also welcome. They must present original ideas or new perspectives supported by concrete examples from research (in any of the fields of interest to HCM). In both cases (technical papers and position statements), authors are encouraged to address the following questions (they may be explicitly included in the paper!):
1.
What is Human-Centered Computing (HCC) and why is it important? (give examples of what is and what is not)
2.
What are the main characteristics that make an <interaction,
analysis, or production> system human-centered and how does it differ from
a non-HC system?
3.
What role does <interaction, analysis, or production> play in HCC?
4.
What is your general assessment of the state of the art of <interaction,
analysis, or production> with respect to HCC?
5.
What is different in HCC compared to existing fields: HCI, ubiquitous
computing, computer vision?
6.
What is missing in HCC <interaction, analysis, or production> and what
are the most important challenges to advance the state of the art (are these
technical, theoretical, or other)?
7.
What is the role that multimedia plays in HCC? Is all multimedia
Human-Centered?
All submissions should be submitted using the following website: http://edas.info/4905. The contributions will be peer-reviewed by at least 3 members of the program committee.
NOTE: There will also be a special issue
on Human-Centered Computing in IEEE Computer Magazine (to be published in
April of 2007; guest editors D. Gatica-Perez, T.S. Huang, A. Jaimes, N.
Sebe). Submissions to the magazine will undergo a separate review process (a
separate call for papers will be posted soon). However, authors who submit to
the HCM workshop and later submit to the special issue will have the benefit
of additional comments to prepare their magazine contributions.
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