Logic in Games

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    This webpage contains a free downloadable version of my lecture notes on Logic and Games, written for a course that was taught at the ILLC Amsterdam and other locations from 1999 to 2003. The title of these notes suggests two directions that occur intertwined in the text: 'Logic as Games' through games that analyze logical truth or consequence, and 'Logic of Games' in the form of logical analysis of arbitrary games. The two perspectives have many points of contact -- or at least, that conviction underlies this course.

    In the time since these lecture notes were used, no standard textbook has appeared covering all these topics, so it seemed a good idea to make this material available. The text has been very lightly edited for typography and references, but it is essentially the original version. Even so, researchwise, much has happened since 2003, continuing discussions or issues raised in these lectures. The second offering on this website is a more or less complete series of papers that I have written on these topics up until 2011.

    I am currently working on a monograph "Logic in Games", to appear with Springer Science Publishers, Lecture Notes in AI. It will use only a selection from this course material and the follow-up papers -- and therefore, this free publication serves as a supplement.

    There is much more going on at the interface of logic and game theory, beyond the topics posted here. Here are some websites documenting recent publications and relevant events (LORIweb), key conferences (TARK, LOFT) as well as book series (Texts in Logic and Games).

Johan van Benthem, Amsterdam, September 2011

Papers

1988    1990    1999     2001    2002    2003     2004    2005    2006     2007    2008    2009     2010    2011    


1988
 Games in Logic. In J. Hoepelman, ed., Representation and Reasoning. Niemeyer Verlag, Tübingen, pags 3-15. [An early survey including some less-known games.]
1990
 Computation versus Play as a Paradigm for Cognition. Acta Philosophica Fennica 49, pags 236-251. [Would games be a better paradigm for cognition than machines?]
1999
 Interpolation, Preservation, and Pebble Games. Journal of Symbolic Logic 64:2, pags 881-903. [with Jon Barwise]. (Text available). [Infinite games and fixed-point definability.]
2001
 Action and Procedure in Reasoning. Cardozo Law Review 22, pags 1575-1593. (Text available). [Possible uses of game models for capturing the essence of legal procedure.]
 Games in Dynamic Epistemic Logic. Bulletin of Economic Research (Proceedings LOFT-4, Torino) 53:4, pags 219-248. [Analyzing games of imperfect information as models for modal-epistemic logic, at both a finer level of action and a coarser level of strategy-based powers.]
2002
 Extensive Games as Process Models. Journal of Logic, Language and Information 11:3, pags 289-313. [Games as multi-agent processes studied by standard techniques from computational logic.]
2003
 A Modal Walk through Space. Journal of Applied Non-Classical Logic 12:3-4, pags 319-363. [with Marco Aiello]. (Text available). [New modal bisimulation games on topological spaces.]
 Logic and Game Theory: close encounters of the third kind. In G. Mints and R. Muskens, eds., Games, Logic, and Constructive Sets. CSLI Publications, Stanford, pags 3-22. [How logic and game theory can meet at different levels of analysis.]
 Logic Games are Complete for Game Logics. Studia Logica 75, pags 183-203. (Text available). [Evaluation games for modal or first-order logic, a natural but very special class, capture the complete algebra of arbitrary sequential game operations.]
2004
 De Kunst van het Vergaderen. In Wiebe van der Hoek, ed., Liber Amicorum 'John-Jules Charles Meijer 50'. Onderzoeksschool SIKS, Utrecht, pags 5-7. [How modeling real argumentation involves games with dynamics of arguments losing value over time.]
 Diversity of Logical Agents in Games. Philosophia Scientiae 8:2, pags 163-178. [with Fenrong Liu]. (Text available). [Game analysis need not make uniform assumptions about players. Specific update rules such as those of dynamic-epistemic logic correspond, via a representation theorem, to properties of perfect recall and no miracles.]
 Probabilistic Features in Logic Games (invited presentation, Open Court Symposium, APA Chicago). In D. Kolak and J. Symons, eds., Quantifiers, Questions, and Quantum Physics. Springer Verlag, New York, pags 189-194. [How IF games invite standard game-theoretic solution procedures, replacing truth values by numerical equilibria in mixed strategies.]
2005
 An Essay on Sabotage and Obstruction. In D. Hutter, eds., Mechanizing Mathematical Reasoning, Essays in Honor of Jörg Siekmann on the Occasion of his 69th Birthday. Springer Verlag, , pags 268 - 276. (Text available). [Transforming standard algorithms under adverse circumstances into games with systematic opposition, analyzed as new modal logic of model change.]
 L'Art et la Logique de la Conversation. Dossier Logique. Èditions Pour la Science, Paris, pags 68-73. [Introduction to logic and intelligent interaction for a general audience.]
 Open Problems in Logic and Games. In S. Artemov, H. Barringer, A. d'Avila Garcez, L. Lamb and J. Woods, eds., Essays in Honour of Dov Gabbay. King's College Publications, London, pags 229-264. (Text available). [A list of challenges, many of them still unsolved.]
2006
 Logical Construction Games. In T. Aho and A.-V. Pietarinen, eds., Truth and Games, essays in honour of Gabriel Sandu. Acta Philosophica Fennica 78, , pags 123-138. (Text available). [Turning semantic tableaus into two-player games of model construction makes proofs and models live in harmony.]
 Preference Logic, Conditionals, and Solution Concepts in Games. In H. Lagerlund, S. Lindström and R. Sliwinski, eds., Modality Matters. University of Uppsala, Uppsala, pags 61-76. [with Sieuwert van Otterloo and Olivier Roy]. (Text available). [Defining the Backward Induction strategy as the unique relation in extensive games that satisfies a natural modally definable rationality property.]
 The Epistemic Logic of IF Games. In R. Auxier and L. Hahn, eds., The Philosophy of Jaakko Hintikka (Schilpp Series). Open Court Publishers, Chicago, pags 481-513. (Text available). [Analyzing IF games as special games of imperfect information supporting a standard modal-epistemic language, and investigating what would make them playable.]
2007
 Rationalizations and Promises in Games. Philosophical Trends ('supplement 2006' on logic), pags 1-6. (Text available). [Various scenarios for changing games using dynamic-epistemic logics.]
 Interview. In V. Hendricks and P. Hansen, eds., Game Theory: 5 Questions. Automatic Press, Copenhagen, pags 9-19. (Text available). [A general programmatic view.]
 Logic Games, From Tools to Models of Interaction. In A. Gupta, R. Parikh and J. van Benthem, eds., Logic at the Crossroads. Allied Publishers, Mumbai, pags 283-317. (Text available). [A survey of existing logic games emphasizing general features connecting them, while raising new issues at the interface with further game-theoretic structure.]
 Rational Dynamics and Epistemic Logic in Games. International Game Theory Review 9:1, pags 13-45. (Erratum reprint, 9:2, pags 377-409). (Text available). [Game solution proocedures analyzed as a locus of rationality in its own right, using dynamic-epistemic logics of iterated public announcements, with limit models that are definable in modal fixed-point logics.]
2008
 Computation as Conversation. In S. Cooper, B. Löwe & A. Sorbi, eds., New Computational Paradigms, Changing Conceptions of What is Computable. Springer, New York, pags 35-58. (Text available). [Conversation may be viewed as computation in dynamic epistemic logics, but conversely, computation may also be viewed as conversation. These dual perspectives are held together from a logical point of view by notions such as multi-agent strategies and the importance of 'gamifying' existing algorithms.]
 Games that Make Sense: logic, language and multi-agent interaction. In K. Apt and R. van Rooij, eds., New Perspectives on Games and Interaction (volume 4 of Texts in Logic and Games). Amsterdam University Press, Amsterdam, pags 197-209. (Text available). [A survey of the different kinds of games that exist by now for analyzing the emergence of meaning, performing evaluation, or engaging in discourse.]
 Modeling Simultaneous Games in Dynamic Logic. Synthese (KRA) 165:2, pags 247-268. [with Sujata Ghosh and Fenrong Liu]. (Text available). [Extending Parikh's dynamic game logic of sequential game constructions to simple operators for concurrency.]
2009
 Decisions, Actions, and Games, a logical perspective. In R. Ramanujam and Sundar Sarukkai, eds., Proceedings of the Third Indian Conference on Logic and Applications ICLA 2009. Springer (LNAI 5378), pags 1-22. (Text available). [Analyzing Backward Induction as a paradigm for social reasoning, in various logical scenarios including iterated DEL-style belief revision as plausibility change.]
2010
 A Logician Looks at Argumentation Theory. Cogency. 1:2, Universidad Diego Portales. [How Toulmin's famous "The Uses of Argument" may be seen as a plea for logical dynamics modeling argumentatie procedure, rather than a call for abandoning logic altogether.]
 Game Solution, Epistemic Dynamics, and Fixed-Point Logics. Fundamenta Informaticae. 100, pags 19-41. [with Amélie Gheerbrant]. (Text available). [Being precise about defining game solutions in the fixed-point logics used in theories of computation. As a spin-off, the relation is clarified between strategies and beliefs.]
 In Praise of Strategies. In J. van Eijck and R. Verbrugge, eds., Foundations of Social Software, Studies in Logic. College Publications, pags 283–317. (Text available). [A survey showing the many places where implicit logics of strategies need the addition of explicit vocabulary defining strategies to obtain a more realistic analysis of social reasoning.]
2011
 Exploring a Theory of Play. In K. R. Apt, ed., Proceedings TARK 2011. pags 12-16. (Text available.) [Games are often too poor as an input for predicting behavior of their players. Logic and game theory might meet in a new enterprise containing elements from both: a 'theory of play'.]
 Toward a Theory of Play: A Logical Perspective on Games and Interaction. GAMES. 2:1, pags 52-86. [with Eric Pacuit & Olivier Roy]. (Text available). [Theory of play taken further and related to other concerns.]
 Logic in a Social Setting. Episteme (P. Weirich, ed., special issue on social epistemology). To appear. (Text available).
 Reasoning and Social Models. Studia Logica (Th. Agotnes, ed., special issue on on logic and games). To appear. [Issues of 'small modeling' in making sense of games and social behavior via epistemic-doxastic temporal models.]