Qualification Material for RoboCup 2005

Requirements:

We qualify teams based on previous success during RoboCup 2004, current playing abilities and based on scientific contributions to the RoboCup community. Below is a complete list of qualification material you have to submit before February 10, 23:59 EST. Please put all the required files into a tarball (tar.gz) or into a zip archive, and use the qualification form to upload.

All competitions, all teams:

Additionally:

2D Competition:

If your team was among the top 8 of RoboCup 2004, you are qualified (if you send a team description paper). If your team was not among the top 8, you have to have a team running in SSIL. The SSIL is the Soccer Simulation Internet League. Teams can upload their binaries to a server on which games will be played automatically. The final ranking will be decisive for which 8 teams will extra qualify for RoboCup-2005. If you do not have an SSIL account, you can request one by writing a message in the the forum tracker ate (teams with an existing account don't need a new one):

After submitting the new user request you will receive (this can take a day) your account information. When the account is created you get further instructions on the tracker on how to log in an setup your team. Be aware that your team has to be implemented with the slow_mode option that slows down the server. See the soccer server manual for details.

Teams that also participated in the SSIL last year, and already have a login and password: please sent a message to Christoph, that you want to participate in the qualfication and make sure you have updated your team to its latest version.

The SSIL competition for qualification will start at February 10th. It is not possible to change your team after that date.

The results will appear at the SSIL results site

3D competition:

If your team was among the top 8 of RoboCup 2004, you are qualified (if you send a team description paper).

*Important Update*

If your team was not among the top 8, you have to submit a logfile of your team playing against the Lisbon binary of the 3D team Caspian3D in addition to the documents mentioned above. The binary is available here. The logfiles should be created with the default values for the different server parameters (as used during the competitions). The organizing committee reserves the right to ask the teams for their binary to verify the performance.

Important note: The Caspian agents are occasionally not able to kick the ball and only collide with it during the game. While this has not been confirmed yet, it seems to be a bug in the simulator. It affected a number of teams at the competition in Lisbon last year, and has not been found so far. If you find the Caspian agents exhibiting this behavior, please restart the game. Usually, the problem vanishes then.

Please make sure the logfile you submit for qualification clearly shows that the Caspian agents are able to kick the ball. Otherwise, the logfile is not acceptable.

3D competition development

In order to qualify for this competition, the pre-registered teams have to submit the documents mentioned above (TDP, list of contributions). In your Team Description Paper, please include what improvements to the current server (version 0.3) you implemented and/or plan to implement.

Coach competition:

Coach Binary: A working coach binary should be provided that should be able to detect the sample patterns published at the rules section

It does not really matter that your binary does not work extremely well, but we want to make sure that you have a working coach.

Note that we had 23 pre-registration with 17 teams from Iran. We also apply the one-third rule but since this results in open spots, these will be filled with teams from Iran. This does mean that the 6 teams not from Iran will be automatically qualified (when then submit all the necessary qualification material) and allow 9 teams from Iran.


General information

A huge number of teams has preregistered for the RoboCup 2005 Soccer Simulation League competitions. We have 178 preregistered teams totally, with 23 preregistrations for coach competition, 59 preregistrations for the 2d soccer competition, 65 preregistrations for the 3d soccer competition and 31 teams for the new 3D development competition. Below is the qualification procedure for RoboCup-2005 indicating the material that has to be provided before February 10th.

Because time and the number of machines available during the competition is limited, we have introduced a qualification procedure for the different competitions. We will qualify at most

   16 teams for coach competition,
   16 teams for 2d competition, and
   32 teams for 3d competition.
   32 teams for 3d development competition.

To handle the big number of preregistered teams and to encourage working together (and not to duplicate work), we decided to limit the number of teams per country to approximately 1/3 of the total number of teams (10 for 3D, 3D development and 5 for 2D). Furthermore, we will not allow that two teams from the same institution participate in the same competition. Note that for teams in the same country, it is possible to work together and to develop the fundamental things (like the world model or basic skills) together with other groups. Furthermore, we encourage teamleaders from the countries in question (Iran, Japan, China) to carry out local tournaments and present the results to the OC such that only the best teams from these countries participate in the qualification for RC-2005.

Generally, remote participation will not be possible. If your team qualifies, you have to register for participation and come to the competition. (Don't send qualification material just for fun or only to see if your team qualifies.) You can only qualify if you are already preregistered.