All competitions, all teams:
After submitting the new user request you will receive (this can take a day) your account information. When the account is created you get further instructions on the tracker on how to log in an setup your team. Be aware that your team has to be implemented with the slow_mode option that slows down the server. See the soccer server manual for details.
Teams that also participated in the SSIL last year, and already have a login and password: please sent a message to Christoph, that you want to participate in the qualfication and make sure you have updated your team to its latest version.
The SSIL competition for qualification will start at February 10th. It is not possible to change your team after that date.
The results will appear at the SSIL results site
*Important Update*
If your team was not among the top 8, you have to submit a logfile
of your team playing against the Lisbon binary of the 3D team Caspian3D
in addition to the documents mentioned above. The binary is
available here. The
logfiles should be created with the default values for the different
server parameters (as used during the competitions). The organizing
committee reserves the right to ask the teams for their binary to
verify the performance.
Important note: The Caspian agents are occasionally not able to kick the ball and only collide with it during the game. While this has not been confirmed yet, it seems to be a bug in the simulator. It affected a number of teams at the competition in Lisbon last year, and has not been found so far. If you find the Caspian agents exhibiting this behavior, please restart the game. Usually, the problem vanishes then.
Please make sure the logfile you submit for qualification clearly shows that the Caspian agents are able to kick the ball. Otherwise, the logfile is not acceptable.
It does not really matter that your binary does not work extremely well, but we want to make sure that you have a working coach.
Note that we had 23 pre-registration with 17 teams from Iran. We also apply the one-third rule but since this results in open spots, these will be filled with teams from Iran. This does mean that the 6 teams not from Iran will be automatically qualified (when then submit all the necessary qualification material) and allow 9 teams from Iran.
Because time and the number of machines available during the competition is limited, we have introduced a qualification procedure for the different competitions. We will qualify at most
16 teams for coach competition, 16 teams for 2d competition, and 32 teams for 3d competition. 32 teams for 3d development competition.
To handle the big number of preregistered teams and to encourage working together (and not to duplicate work), we decided to limit the number of teams per country to approximately 1/3 of the total number of teams (10 for 3D, 3D development and 5 for 2D). Furthermore, we will not allow that two teams from the same institution participate in the same competition. Note that for teams in the same country, it is possible to work together and to develop the fundamental things (like the world model or basic skills) together with other groups. Furthermore, we encourage teamleaders from the countries in question (Iran, Japan, China) to carry out local tournaments and present the results to the OC such that only the best teams from these countries participate in the qualification for RC-2005.
Generally, remote participation will not be possible. If your team qualifies, you have to register for participation and come to the competition. (Don't send qualification material just for fun or only to see if your team qualifies.) You can only qualify if you are already preregistered.