If no updated version is submitted, the TDP submitted for the qualification procedure will be used.
RoboCup Simulation League consists of a number of competitions
with simulated soccer matches as the main event.
In the RoboCup Simulation League teams of 11 autonomous software
agents per side play each other using the RoboCup soccer server
simulator, available from the official simulator website.
There are no
actual robots in this league but spectators can watch the action
on a large screen, which looks like a giant computer game.
Each simulated robot player may have its own play strategy and
characteristic and every simulated team actually consists of a
collection of programmes. Many computers are networked together
in order for this competition to take place.
The games last
for about 10 minutes, with each half being 5 minutes
duration.
This sub-league is for automated coaches which are able to work
with a variety of teams through the use of the standard coaching
language discussed on the coach-l
mailing list (the final language will be announced by the
technical and organizing committees). The research focus is on
team and opponent modelling and online adaptation. The coaches
can work both by analyzing logs of previous games and observing
and adapting while a game is proceeding.
The 3D competition makes use of the simulator that is based on the simulation system introduced at the RoboCup 2003 symposium and the spades simulation middleware system introduced at the RoboCup 2002 symposium. It can be downloaded from sourceforge.
The idea of this competition is to take the current 3D server and improve on it by implementing your own ideas. There will be up to three prizes for the best implementations. If the ideas proposed get accepted by the technical committee, they will be incorporated into the official simulator. By creating this competition we hope to get more input from the community and to speed up the development of the 3D simulator.
There are lots of things that need to be worked on in the server, including speed improvements, implementing more of the fifa rules, coach, different kinds of robots, sensors, controllers, visualization, and various tools.
One of the goals for future 3D soccer competitions is to have simulated robots with articulated bodies, for example like humanoid robots.