Seminar Logic, Games & Computation: Preference Change
Why preference?
Just a reminder
- Preference over actions/strategies: e.g. in games, a player prefers 'going left' or 'going right'.
- Preference over state of affairs: Being heathy is preferred to being ill.
- Preference over objects: A house of good quality and cheap is preferred to one of good quality but expensive.
Why preference change?... motivations
What can we (logicians) do with preference change? Modelling!
METHODOLOGY: Dynamic Epistemic Logic (DEL, presented in the previous lectures)
Options for preference on the static level
- Modal logic: Preference as a unary modality. (in van Benthem, van Otterloo and Roy 2005)
- First order logic: Preference as a binary predicate.(in De Jongh and Liu 2006)
- Propositional logic: Propositional constant with numbers to indicate the preference.(in Liu 2006)
Different models of the dynamic preference change
- Relation-based preference change. See van Benthem and Liu 2005, Dynamic Logic of Preference Upgrade, to appear in the Journal of Applied Non-Classical Logic. (Click here for the main technical results.)
- Constraint-based preference change. See de Jongh and Liu 2006, Optimality, Belief and Preference. Presented at the ESSLLI Workshop Rationality and Knowledge, 31 July - 11 August, 2006. Malaga, Spain. (Click here for the slides.)
- Value-based preference change. See Liu 2006, Preference Change and Information Processing. Presented at the 7th Conference on Logic and the Foundations of Game and Decision Theory, 13-15 July, 2006, Liverpool, UK. (Click here for the slides.)
Homework
Homework on preference change.
Deadline: 1 Nov 2006.
Finally
a) For more events related to the seminar, please check the website Logic, Games and Computation at Amsterdam.
b) I am happy to discuss any questions concerning preference and preference change with you, please send an email to Fenrong.
| last modified on Tuesday,
18-October-2006 16:48:10 CEST (Fenrong) |